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Appearance
Behavior
Uses |
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A skeleton is a fairly
fast-paced enemy that will shoot arrows at the player and any mobs that
attack it. Like zombies,
skeletons spawn in dimly lit areas, and will burn in daylight (when the
sun is 15 degrees or greater above the ground) unless they are swimming
in water or are standing in the shade. For example, underneath a tree,
outcropping of a mountain or player-built structure. The skeleton has received
an AI update in version 1.2 that allows them be about as "smart" as
zombies, since they were both given similar AI updates. Skeletons now seek
cover when on fire, and can perform many other "smarter" actions. |
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Appearance |
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A skeleton has white bones, a skull
head and they have the same faces as zombies, but with a different color.
In their right hand they hold a bow. In 1.8 the hands are connected to
the Bow but it was removed in 1.0.0 |
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Uses |
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Skeletons are the sole source of
bones (and bone meal) and can also drop fully formed arrows. Each skeleton
will drop 0 - 2 bones and/or 0 - 2 arrows upon death. Although skeletons
will fire arrows into walls and the ground, the player cannot pick up and
re-use these arrows. Because of its valuable drops, skeleton dungeons are
well sought-out for mob grinding purposes. Creepers must be killed by a
skeleton's arrow in order to drop a Music Disc.
Skeletons now have a 1/40 chance of dropping a bow only when it is killed
by the player. There is a 1/5 chance the bow may be pre-enchanted with
Power 1. The bow will not be damaged if dropped by the skeleton.
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Skeleton
Burning
In
The
Day |
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Behavior |
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Skeletons will chase any player
they see within a 16 block radius. They will climb steps, navigate mazes,
and traverse
other complex obstacles in order to get close to the player. When they
are within 8 blocks of the player, with a clear line of sight, they will
stop chasing and start shooting the player with arrows. If the player moves
more than 16 blocks away from the skeleton, it will cease pursuit. In the
old versions, the skeleton would have started to "bunnyhop" around
you while shooting arrows. This was removed in 1.2, because Notch and Jeb
thought it was then harder to kill the skeleton.
If a skeleton's arrow hits another hostile mob, that mob will then attack
the skeleton the same way it would attack the player (with the exception
of zombies and creepers, which usually manage to continue pursuing the
player). So, if a skeleton shoots another skeleton, they will inevitably
become locked in a duel until one of them dies or is attacked by a player.
Skeletons will attempt to avoid sunlight by running under shade or into
water.
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Home |
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